Calesvol

Contraband
iibook
Calesvol male
Calesvol female

this class changes skill every week

Information
  • Type Class
  • Rarity Contraband
  • Most used Enhancement Megumin lvl 300 31x
  • Requirement
  • Level 1
  • Stack 1x
  • Quantity 1x
  • Shop Cost 5 HC
  • Game Quantity +100x
  • Temporary No
  • VIP Only No
  • Marketable Yes
  • Sellable No
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- Lowest
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- Sales

Rank S

Category

Full Hybrid

Description

The mighty ArchFiends of the Abyss draw power from the eternal darkness, and wash over their foes in a wave of carnage. Conscripted into service for the Abyssal Army for an eternity, ArchFiends are forever loyal.

Mana regeneration methods

- Strike an enemy in combat (more effective on crits)

Stats description

- Recommended enhancement: Any

Strike your opponents and curse them with a Mark of Death, increasing the damage they take by 4% for 12 seconds, stacks to 8.

Information
  • Damage Base 9
  • Mana Cost 0
  • Distance Far
  • Affects Enemy
  • Type Auto
  • Cooldown 1 second
  • Hit Targets 2x
Auras
  • Affects Self
  • Maximum Stack 100x
  • Duration 11 seconds
  • Effects:
    • Self Damage Boost +4
An aura that causes damage over time.
  • Affects Enemy
  • Maximum Stack 1x
  • Duration 7 seconds
  • Chance 8%

Lash out at your opponent, dealing damage while drawing strength from the Abyss. Applies a stack of ArchFiend's Mark to yourself, increasing Crit Chance by 5% for 12 seconds, stacks to 8.

Information
  • Damage Base 22.5
  • Mana Cost 25
  • Distance Far
  • Affects Enemy
  • Type Physical/Magical
  • Cooldown 2 seconds
  • Hit Targets 2x
Auras
  • Affects Self
  • Maximum Stack 100x
  • Duration 11 seconds
  • Effects:
    • Self Critical +5

Unleash the twisted power of the Abyss onto your opponents. You enter your natural Fiendish state, granting you 25% Haste for 6 seconds while your foes are Consumed by the Abyss, lowering their Dodge by 25% for 6 seconds.

Information
  • Damage Base 22.5
  • Mana Cost 25
  • Distance Far
  • Affects Enemy
  • Type Physical/Magical
  • Cooldown 2 seconds
  • Hit Targets 2x
Auras
  • Affects Self
  • Maximum Stack 100x
  • Duration 5 seconds
  • Effects:
    • Self Haste +25
  • Affects Enemy
  • Maximum Stack 100x
  • Duration 5 seconds
  • Effects:
    • Enemy Evasion -25

Your abyssal power sends you into a Fiendish Frenzy, increasing Crit Damage by 120% for 8 seconds. If you have stacks of Archfiend's Mark, also apply Fiend Leech to yourself, a 2 second HoT that increases in power based on the number of Archfiend's Mark stacks

Changes the type of damage dealt. If the damage type is "miss" or "dodge", the type is changed to "hit".

Information
  • Damage Base 0
  • Mana Cost 100
  • Distance Near
  • Affects Self
  • Type Physical/Magical
  • Cooldown 29 seconds
  • Hit Targets 1x
Auras
An aura that heals over time.
    The Self must have the aura ArchFiend's Mark with 8x stacks
  • Affects Self
  • Maximum Stack 1x
  • Duration 1 second
  • Affects Self
  • Maximum Stack 1x
  • Duration 7 seconds
  • Effects:
    • Self Critical Multiplier +120

Increasing Crit damage by 30% but reducing your magic damage 75%

Auras
    Effects:
    • Self Critical Multiplier +30
    • Self Magic Boost -75

Increasing your hit chance and crit change by 12%

Auras
    Effects:
    • Self Hit +12
    • Self Critical +12

Bind your opponents to the Abyss. Deals damage based on the amount consumed. Also applies Abyssal Contract for 10 seconds, increasing the physical damage your opponents take by 30%

Never miss.

Information
  • Damage Base 35
  • Mana Cost 75
  • Distance Far
  • Affects Enemy
  • Type Physical/Magical
  • Cooldown 19 seconds
  • Hit Targets 2x
Auras
  • Affects Enemy
  • Maximum Stack 100x
  • Duration 4 seconds
  • Effects:
    • Enemy Physical Resistance -30

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Required

Necessary for

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Inventory