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(Rank C) Defender

Rare
(Rank C) Defender male
(Rank C) Defender female

Defender Class

Information
  • Icon iibook
  • Type Class
  • Rarity Rare
  • Enhancement Kazuma lvl 001
  • Most used Enhancement Whey 10x
  • Requirement
  • Level 1
  • Stack 1x
  • Quantity 1x
  • Shop Cost 862 HC
  • Game Quantity +100x
  • Temporary No
  • VIP Only No
  • Marketable Yes
  • Sellable No

Category

Dodge Melee

Description

Defenders are stoic, intensely loyal fighters. As renown protectors of alternate universes, Defenders understand the sacrifices one must make during combat. Loyal to their brethren, Defenders will see to it that what they start is always concluded in victory. This uniquely special.

Mana regeneration methods

Defender, regain mana through two of their abilities:\r","-When \"Healing Word\" is cast on a friendly target, any damage taken by that target returns mana to the Healer\r","-When \"Energy Flow\" is cast on a hostile target, any strike that lands on this target returns mana to the Healer

Stats description

Because of their impressive Strength, Endurance, and Dexterity stats, dedicated Defenders often equip themselves

A basic attack, taught to all adventurers.

Information
  • Damage Base 2
  • Mana Cost 0
  • Distance Far
  • Affects Enemy
  • Type Auto
  • Cooldown 1 second
  • Hit Targets 0x

Deals moderate damage and forces the target to turn its attention to you for 6 seconds.

Information
  • Damage Base 1
  • Mana Cost 7
  • Distance Near
  • Affects Enemy
  • Type Physical
  • Cooldown 2 seconds
  • Hit Targets 0x

Strikes up to two targets in melee range, dealing light damage. Also applies Crushed, reducing the target's outgoing damage by 15% and increasing incoming damage by 10%. Lasts 10 seconds.

Information
  • Damage Base 2
  • Mana Cost 14
  • Distance Near
  • Affects Enemy
  • Type Physical
  • Cooldown 3 seconds
  • Hit Targets 2x

If the target is a monster, deals damage based on the amount of damage that monster has done in the current fight. Deals moderate damage to players.

Information
  • Damage Base 2
  • Mana Cost 18
  • Distance Near
  • Affects Enemy
  • Type Physical
  • Cooldown 4 seconds
  • Hit Targets 0x

Critical strike chance increased 10%

Endurance increased 15%

Heals a friendly target for a small amount. Also applies Safeguard, absorbing all incoming damage up to an amount based on Attack Power. Lasts 8 seconds.

Information
  • Damage Base -6
  • Mana Cost 21
  • Distance Far
  • Affects Allies
  • Type Magical
  • Cooldown 29 seconds
  • Hit Targets 0x

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Required

Necessary for

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