Defender Class
Dodge Melee
Defenders are stoic, intensely loyal fighters. As renown protectors of alternate universes, Defenders understand the sacrifices one must make during combat. Loyal to their brethren, Defenders will see to it that what they start is always concluded in victory. This uniquely special.
Defender, regain mana through two of their abilities:\r","-When \"Healing Word\" is cast on a friendly target, any damage taken by that target returns mana to the Healer\r","-When \"Energy Flow\" is cast on a hostile target, any strike that lands on this target returns mana to the Healer
Because of their impressive Strength, Endurance, and Dexterity stats, dedicated Defenders often equip themselves
A basic attack, taught to all adventurers.
Deals moderate damage and forces the target to turn its attention to you for 6 seconds.
Strikes up to two targets in melee range, dealing light damage. Also applies Crushed, reducing the target's outgoing damage by 15% and increasing incoming damage by 10%. Lasts 10 seconds.
If the target is a monster, deals damage based on the amount of damage that monster has done in the current fight. Deals moderate damage to players.
Critical strike chance increased 10%
Endurance increased 15%
Heals a friendly target for a small amount. Also applies Safeguard, absorbing all incoming damage up to an amount based on Attack Power. Lasts 8 seconds.