The ultimate shadowbroker, wielding overwhelming power disguised as an ordinary strength. A Hybrid class mixing devastating damage with tactical control and evasion.
Mana regeneration methods
Hit, Dodge, Damage
Stats description
Focuses on DEX and LCK for Evasion and Criticals, with some STR for damage and INT for utility.
A seemingly mundane attack, occasionally proccing the Shadowbroker's true power.
Increases the critical hit damage of your attack. If you have the "Prepared Strike" aura active and have less than 2 charges, your attack will deal extra damage as a critical hit."
Information
Damage Base 15
Mana Cost 0
Distance Far
Affects Enemy
Type Auto
Cooldown 1 second
Hit Targets 1x
Health Increase 5%
Mana Increase 5%
Auras
Ensures your next Active Slot skill (excluding auto attacks and potions) is a guaranteed critical hit. This aura is removed after reaching the "Maximum Critical Attack" value.
Affects Self
Maximum Stack 1x
Duration 3 seconds
Effects:
SelfCritical +10000
A quick, wide-reaching strike, benefiting from the shadow's ambiguity.
Information
Damage Base 3
Mana Cost 15
Distance Near
Affects Enemy
Type Magical
Cooldown 4 seconds
Hit Targets 3x
Auras
Footwork is an aura handler that provides a defensive benefit by converting dodged attack damage into healing. When the avatar avoids an attack classified as a Dodge-type skill, they recover health based on a portion of the damage they would have taken.
Affects Self
Maximum Stack 1x
Duration 5 seconds
Effects:
SelfEvasion +1500
Alpha's tactical brilliance: marks an enemy, lowering their defenses and setting them up for a powerful Nuke.
Information
Damage Base 1
Mana Cost 20
Distance Near
Affects Enemy
Type Magical/Physical
Cooldown 8 seconds
Hit Targets 1x
Auras
Affects Enemy
Maximum Stack 5x
Duration 9 seconds
Effects:
EnemyDamage Resistance -200
SelfDamage Over Time Boost +200
The ultimate power move. Damage massively scaled by stacks of Targeted Weakness on the target. Resets the stacks.
The Nuke skill increases damage by 50% per stack of the selected aura. After using the skill, the aura's charges are reset to zero.
Example:
- Base damage: 100
- 2 stacks: 100 * 1.0 = 200 damage
- 4 stacks: 100 * 2.0 = 400 damage
Information
Damage Base 3.5
Mana Cost 50
Distance Far
Affects Enemy
Type Magical
Cooldown 3 seconds
Hit Targets 1x
Auras
An aura that stuns.
Affects Enemy
Maximum Stack 1x
Duration 4 seconds
Increased critical hit damage for devastating 'Atomic' blows.
Auras
Effects:
SelfCritical Multiplier +2500
The protagonist's innate ability to avoid danger and maximize damage when opponents are near their peak.
Auras
When the aura is applied, every time the character attacks, the damage of the attack is increased by 100% if the target's health percentage is greater than 40%. This makes the attack more powerful when the target's health is relatively high.
Effects:
SelfEvasion +500
The Shadow Garden's swift intervention. Lowers mana cost and provides a powerful self-heal.
RemoveAuraAndHeal removes a specific aura from the target and heals the user based on a percentage of missing health.
Information
Damage Base -1.5
Mana Cost 30
Distance Near
Affects Self
Type Physical/Magical
Cooldown 6 seconds
Hit Targets 1x
Health Increase 20%
Auras
Affects Self
Maximum Stack 1x
Duration 7 seconds
Effects:
SelfMana Consumption -2500
Ensures the Shadow Eminence always lands a vital blow on weakened enemies.