Flandre

Promotional Item
iibook
<font color="#fb1616">Flandre</font> male
<font color="#fb1616">Flandre</font> female

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Information
  • Type Class
  • Rarity Promotional Item
  • Enhancement Kazuma lvl 001
  • Requirement
  • Level 1
  • Stack 1x
  • Quantity 1x
  • Shop Cost 0 HC
  • Game Quantity 7x
  • Temporary No
  • VIP Only No
  • Marketable Yes
  • Sellable No

[Rank ?]

Category

Power Caster

Description

As a vampire, Flandre possesses superhuman capabilities, such as enhanced physical strength, with the destructive power of oni and the nimbleness of tengu, as well as a vampire's bodily and regenerative ability. She can swing an oversized sword, though not as quickly as she would like to. Since she doesn't know the proper way to attack humans, she is unable to go easy on them and blows them away without a trace.

Mana regeneration methods

- Strike an enemy in combat (more effective on crits)

Stats description

- Recommended enhancement: Satou Kazuma, Ainz, Heroic, Hermes

A forbidden weapon carrying highly destructive power. Enemies hit by this weapon will be slowed down and burn. Flandre can also 25% activate spellcards randomly and give different effects to enemies or herself.

A skill that deals damage to a target. The type of damage it deals is always a "hit".

Information
  • Damage Base 12
  • Mana Cost 0
  • Distance Far
  • Affects Enemy
  • Type Auto
  • Cooldown 1 second
  • Hit Targets 5x
  • Mana Increase 5%
Auras
An aura that causes damage over time.
  • Affects Enemy
  • Maximum Stack 5x
  • Duration 9 seconds
  • Effects:
  • Self Physical Boost +20
  • Enemy Haste -10
  • Affects Self
  • Maximum Stack 1x
  • Duration 9 seconds
  • Chance 25%
  • Effects:
  • Self Physical Boost +10
  • Self Hit +20
  • Self Haste +10
  • Affects Self
  • Maximum Stack 10x
  • Duration 19 seconds
  • Effects:
  • Self Haste +7
  • Self Hit +8
An aura that petrifies.
  • Affects Enemy
  • Maximum Stack 1x
  • Duration 2 seconds
  • Chance 25%
  • Effects:
  • Enemy Haste -100
  • Enemy Hit -100
  • Enemy Evasion -100
When the aura is applied, every time the character attacks, the damage of the attack is increased by 100% if the target's health percentage is greater than 40%. This makes the attack more powerful when the target's health is relatively high.
  • Affects Self
  • Maximum Stack 1x
  • Duration 9 seconds
  • Chance 25%
  • Effects:
  • Self Critical Multiplier +25
  • Self Physical Boost +25
  • Self Damage Resistance +25
  • Affects Self
  • Maximum Stack 5x
  • Duration 9 seconds
  • Effects:
  • Self Damage Over Time Boost +50
  • Self Damage Over Time Boost x2

Flandre holds enemy core weakness which able her to amplify any damage deal to enemy. Also applies Core Breaker for 8 second and 25% chance to activate a spellcard.

A skill that deals damage to a target. The type of damage it deals is always a "hit".

Information
  • Damage Base 25
  • Mana Cost 50
  • Distance Far
  • Affects Enemy
  • Type Physical
  • Cooldown 4 seconds
  • Hit Targets 5x
  • Mana Increase 3%
Auras
An aura that decreases the target's damage by 90%.
  • Affects Enemy
  • Maximum Stack 100x
  • Duration 7 seconds
  • Effects:
  • Enemy Damage Resistance Maximum Stack 10x -10
  • Enemy Damage Over Time Resistance Maximum Stack 10x -10
An aura that prevents healing (ignored if using LifeSteal).
  • Affects Enemy
  • Force Targets Focus Yes
  • Maximum Stack 1x
  • Duration 2 seconds
  • Chance 25%
  • Effects:
  • Enemy Physical Resistance -20
  • Enemy Damage Over Time Resistance -20
An aura that causes damage over time.
  • Affects Enemy
  • Maximum Stack 1x
  • Duration 2 seconds
  • Chance 25%
  • Effects:
  • Self Damage Over Time Boost x2

Flandre uses her dark powers to deal damage, and each attack grants her units a 20% lifesteal effect. 25% chance to activate a spellcard.

A skill that deals damage to a target. The type of damage it deals is always a "hit".

Information
  • Damage Base 30
  • Mana Cost 75
  • Distance Far
  • Affects Enemy
  • Type Physical
  • Cooldown 6 seconds
  • Hit Targets 10x
  • Health Increase 20%
  • Mana Increase 5%
Auras
An aura that causes damage over time.
  • Affects Enemy
  • Maximum Stack 1x
  • Duration 2 seconds
  • Effects:
  • Enemy Physical Boost -50
An aura that causes damage over time.
  • Affects Enemy
  • Maximum Stack 1x
  • Duration 7 seconds
  • Chance 25%
  • Effects:
  • Enemy Damage Boost -50
Regenerates a random amount of HP between a minimum and maximum value when damage is taken.
  • Affects Self
  • Maximum Stack 1x
  • Duration 3 seconds
  • Chance 25%
  • Effects:
  • Self Damage Boost +50
  • Self Physical Boost +50

Flandre able to split her image into 4 to play around with the enemy. Each illusion grants 100% evasion and hit chance to manipulate enemies. 25% chance to activate a spellcard.

Changes the type of damage dealt. If the damage type is "miss" or "dodge", the type is changed to "hit".

Information
  • Damage Base 0
  • Mana Cost 100
  • Distance Near
  • Affects Self
  • Type Physical
  • Cooldown 19 seconds
  • Hit Targets 1x
  • Health Increase 10%
  • Mana Increase 1%
Auras
  • Affects Self
  • Maximum Stack 4x
  • Duration 14 seconds
  • Effects:
  • Self Evasion +100
  • Self Hit +100
When the aura is applied, every time the character attacks, the damage of the attack is increased by 100% if the target's health percentage is greater than 40%. This makes the attack more powerful when the target's health is relatively high.
  • Affects Self
  • Maximum Stack 1x
  • Duration 7 seconds
  • Chance 25%
An aura that reflects incoming attack and auras.
  • Affects Self
  • Maximum Stack 1x
  • Duration 4 seconds
  • Chance 25%
  • Effects:
  • Self Damage Resistance -100

At Rank 1: Damage is increased by 20% Based on how many stacks of "Lavatein" the Enemy Has. stacks up to 5.

Auras
    Effects:
  • Self Physical Boost +20

All Flandre skills can activate a 25% spellcard that applies a buff or debuff to enemies.

Auras
    Effects:
  • Self Damage Resistance +30

Recall all flandre illusion and deal critical strike on next attack. The number of critical strike is depend on number of flandre illusion when its recall. 25% Chance to activate a spellcard

Always critical hit.

Information
  • Damage Base 100
  • Mana Cost 150
  • Distance Far
  • Affects Enemy
  • Type Physical
  • Cooldown 29 seconds
  • Hit Targets 10x
  • Mana Increase 5%
Auras
    The Self must have the aura Illusion with 1x stacks
    Removes the aura Illusion from Self on use with 1x stacks
  • Affects Self
  • Maximum Stack 1x
  • Duration 1 second
  • Effects:
  • Self Strength +50
  • Self Physical Boost +50
  • Self Critical Multiplier +50
  • Self Damage Over Time Boost +50
    The Self must have the aura Illusion with 2x stacks
    Removes the aura Illusion from Self on use with 2x stacks
  • Affects Self
  • Maximum Stack 1x
  • Duration 1 second
  • Effects:
  • Self Strength +100
  • Self Physical Boost +100
  • Self Critical Multiplier +100
  • Self Damage Over Time Boost +100
    The Self must have the aura Illusion with 3x stacks
    Removes the aura Illusion from Self on use with 3x stacks
  • Affects Self
  • Maximum Stack 1x
  • Duration 1 second
  • Effects:
  • Self Strength +150
  • Self Physical Boost +150
  • Self Critical Multiplier +150
  • Self Damage Over Time Boost +150
    The Self must have the aura Illusion with 4x stacks
    Removes the aura Illusion from Self on use with 4x stacks
  • Affects Self
  • Maximum Stack 1x
  • Duration 1 second
  • Effects:
  • Self Strength +200
  • Self Physical Boost +200
  • Self Critical Multiplier +200
  • Self Damage Over Time Boost +200
  • Affects Self
  • Maximum Stack 1x
  • Duration 1 second
  • Chance 25%
  • Effects:
  • Self Damage Over Time Boost +100
  • Self Physical Boost +200

Flandre has extremely high speed and agility. However, her skills cannot deal critical hits except for And Then There Were None?

Auras
    Effects:
  • Self Critical -200
  • Self Evasion +30
  • Self Hit +50
  • Self Damage Over Time Boost x3

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