Wizards are quintessential ranged casters. Simple, direct, and effective, they are masters of magic, and quite flexible.
Mana regeneration methods
Wizards gain mana when they:,-Strike an enemy in combat (more effective on crits),-Are struck by an enemy in combat
Stats description
Wizards are quintessential ranged casters. Simple, direct, and effective, they are masters of magic, and quite flexible.
Gaara's basic attack.
Information
Damage Base 4
Mana Cost 0
Distance Far
Affects Enemy
Type Auto
Cooldown 1 second
Hit Targets 1x
Gaara uses chakra to engulf an opponent completely in sand, weakening their defense by 2% per stack. Max of 15 stacks.
Information
Damage Base 8
Mana Cost 35
Distance Far
Affects Enemy
Type Magical
Cooldown 2 seconds
Hit Targets 2x
Auras
An aura that stuns.
Affects Enemy
Maximum Stack 10x
Duration 7 seconds
Effects:
EnemyMagic Resistance -2
EnemyPhysical Resistance -2
Gaara uses this jutsu to force sleep upon himself, thus allowing the Shukaku to take over his body and personality, healing you for certain amount and increasing critical chance by 50% for 7 seconds.
Information
Damage Base -5
Mana Cost 80
Distance Far
Affects Self
Type Magical
Cooldown 9 seconds
Hit Targets 1x
Auras
An aura that causes damage over time.
Affects Enemy
Maximum Stack 1x
Duration 3 seconds
Effects:
SelfCritical +50
Gaara manipulates sand so it acts like a massive tidal wave or water fall, slowing the enemies it hit by 25% for 5 seconds.
Information
Damage Base 12
Mana Cost 53
Distance Far
Affects Enemy
Type Magical
Cooldown 8 seconds
Hit Targets 4x
Auras
An aura that causes damage over time.
Affects Enemy
Maximum Stack 1x
Duration 4 seconds
Effects:
EnemyHaste -25
The follow-up to Sabaku Kyuu, this makes the sand around an opponent implode and compact together, crushing their body and resulting in instant death.