The Enemy must have the aura Immune removal with 4x stacks
Removes the aura immune damage from Self on use
Affects Enemy
Maximum Stack 1x
Duration 59 seconds
Malg
Information
Damage Base2
Mana Cost10
DistanceNear
AffectsEnemy
Type Magical
Cooldown 9 seconds
Hit Targets 5x
Auras
An aura that stuns.
Affects Enemy
Maximum Stack 1x
Minimum duration 1 second
Maximum duration 2 seconds
Chance 50%
Malg
Information
Damage Base2
Mana Cost10
DistanceNear
AffectsEnemy
Type Physical
Cooldown 14 seconds
Hit Targets 3x
Health Increase 1%
Auras
An aura that prevents healing (ignored if using LifeSteal).
Affects Enemy
Maximum Stack 1x
Duration 9 seconds
Gives random negative effects
Information
Damage Base20
Mana Cost10
DistanceNear
AffectsEnemy
Type Magical
Cooldown 7 seconds
Hit Targets 1x
Health Increase 1%
Auras
Affects Enemy
Maximum Stack 1x
Duration 4 seconds
Chance 100%
Effects:
EnemyDamage Boost-65
EnemyHaste-20
EnemyEvasion-999900
An aura that causes damage over time.
Affects Enemy
Maximum Stack 1x
Duration 4 seconds
Chance 100%
Effects:
EnemyDamage Boost-50
EnemyEvasion-100
EnemyMagic Boost-50
EnemyPhysical Boost-50
SelfDamage Over Time Boost+5
An aura that prevents healing (ignored if using LifeSteal).
Affects Enemy
Maximum Stack 1x
Duration 4 seconds
Chance 100%
Effects:
EnemyHaste-55
Immune to all effects until HP is below 50%
Auras
Activate/Disable auras when reaching a certain percentage of health.
Immune to damage for 6-12 seconds
Auras
While the health condition is met the monster takes no damage as long as one of the listed map monsters is alive: they join the fight, and the message is said once when it starts.