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Every day a new Rank S class

Information
  • Type Class
  • Rarity Rainbow
  • Most used Enhancement Ainz Ooal Gown lvl 750 1x
  • Requirement
  • Level 400
  • Stack 1x
  • Quantity 1x
  • Shop Cost 15,000,000 HC
  • Game Quantity 6x
  • Temporary No
  • VIP Only No
  • Marketable Yes
  • Sellable No

[Rank S]

Category

Power Melee

Description

A tyrannical oni warlord wielding a colossal mace infused with infernal force. Builds Inferno Momentum through crushing blows and detonates it in devastating combo finishers.

Mana regeneration methods

Recovers mana when gaining Inferno Momentum stacks and landing critical strikes.

Stats description

High Strength and Endurance focused Power Melee class. Excels at burst damage through combo stacking and explosive finishers.

A heavy infused strike that begins your combo chain and builds Inferno Momentum.

Always critical hit.

Information
  • Damage Base 10
  • Mana Cost 0
  • Distance Near
  • Affects Enemy
  • Type Auto
  • Cooldown 1 second
  • Hit Targets 1x
  • Health Increase 10%
  • Mana Increase 10%
Auras
  • Affects Self
  • Maximum Stack 5x
  • Duration 7 seconds
  • Effects:
  • Self Damage Boost Maximum Stack 5x +10

A rapid upward mace swing that increases pressure and weakens enemy defenses.

If this skill is used for the first time, damage is increased by A%. On subsequent uses, damage is increased by B%. The values of A and B are set in the skill's parameters.

Information
  • Damage Base 13
  • Mana Cost 25
  • Distance Near
  • Affects Enemy
  • Type Physical
  • Cooldown 3 seconds
  • Hit Targets 2x
  • Mana Increase 20%
Auras
  • Affects Enemy
  • Maximum Stack 3x
  • Duration 7 seconds
  • Effects:
  • Enemy Physical Resistance Maximum Stack 3x -15
  • Self Hit Maximum Stack 3x +10

Smash the ground violently. Deals increased damage if Inferno Momentum is stacked.

The Nuke skill increases damage by 50% per stack of the selected aura. After using the skill, the aura's charges are reset to zero. Example: - Base damage: 100 - 2 stacks: 100 * 1.0 = 200 damage - 4 stacks: 100 * 2.0 = 400 damage

Information
  • Damage Base 25
  • Mana Cost 45
  • Distance Near
  • Affects Enemy
  • Type Physical/Magical
  • Cooldown 4 seconds
  • Hit Targets 3x
Auras
An aura that causes damage over time.
    The Self must have the aura Inferno Momentum with 2x stacks
    Removes the aura Inferno Momentum from Self on use with 2x stacks
  • Affects Enemy
  • Maximum Stack 3x
  • Duration 5 seconds
  • Effects:
  • Enemy Damage Over Time Boost Maximum Stack 3x +20

Spin the mace in a destructive vortex, stunning enemies and amplifying your momentum.

Always critical hit.

Information
  • Damage Base 35
  • Mana Cost 50
  • Distance Near
  • Affects Enemy
  • Type Physical
  • Cooldown 6 seconds
  • Hit Targets 3x
  • Mana Increase 10%
Auras
An aura that stuns.
  • Affects Enemy
  • Maximum Stack 1x
  • Duration 2 seconds
  • Effects:
  • Enemy Hit -40

Jeru Passive 1: Increases Total DMG Bonus by 15%.

Auras
    Effects:
  • Self Damage Boost +15

Jeru Passive 3: Increases critical chance by 15% and Haste 10%.

Auras
    Effects:
  • Self Critical +15
  • Self Haste +10

Unleash all stored Inferno Momentum in a catastrophic infernal explosion.

If this skill is used for the first time, damage is increased by A%. On subsequent uses, damage is increased by B%. The values of A and B are set in the skill's parameters.

Information
  • Damage Base 30
  • Mana Cost 60
  • Distance Near
  • Affects Enemy
  • Type Physical/Magical
  • Cooldown 8 seconds
  • Hit Targets 3x
Auras
An aura that prevents healing (ignored if using LifeSteal).
    The Self must have the aura Inferno Momentum with 5x stacks
    Removes the aura Inferno Momentum from Self on use with 5x stacks
  • Affects Enemy
  • Maximum Stack 1x
  • Duration 5 seconds
  • Effects:
  • Enemy Damage Resistance -25
  • Self Magic Boost +35

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Necessary for

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